What happened to the Atari Swordquest prizes?
There are three theories. The first suggests they were all melted down after the competition was cancelled. The second, Atari CEO Jack Tramiel kept them for himself. And finally, some believe that they still exist somewhere, perhaps gathering dust in a bank vault or displayed in a – very – private collection.
What happened to Sword Quest?
Morgan in mid-1983, and looking to cut financial losses, eventually cancelled the Swordquest project, despite work having already started on Airworld. However, because the company had already advertised the availability of the Waterworld contest, Atari’s lawyers required the company to continue the contest.
Who won the Swordquest prizes?
Stephen Bell, an unemployed 20-year-old from Detroit, took home the victory after he completed the game in just 46 minutes. Bell was given the Talisman of Penultimate Truth, a solid gold pendant inlaid with diamonds and other precious stones.
Who was Atari competition?
Atari’s top competitors include Pragma, Stardoll, Challengermode and Gamezop. Atari is a multi-platform, interactive entertainment, and licensing company.
What is the chalice of light in Swordquest?
Rideout won the Chalice of Light, a fantasy-styled pimp cup made of gold and platinum, studded with diamonds, rubies, sapphires, and pearls. Michael Rideout and the Chalice of Light. (Atari Mania/Used with Permission) Then came Waterworld, the third, and unexpectedly final installment of the Swordquest games.
How many Swordquest games are there?
Swordquest is an unfinished series of video games produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games, Earthworld, Fireworld, and Waterworld, and a planned fourth game, Airworld.
What was the Swordquest contest?
The Swordquest contest, one of the most audacious in video game history, offered players the chance to go on a digital quest for real treasure. They would follow a trail of esoteric clues from video game to comic book to live tournament, all for the chance to win real prizes valued at tens of thousands of dollars.
What was the purpose of the Atari Swordquest?
Atari had designed the Swordquest contest to award a winner for each of the four games. For each game, they had planned to bring all winners to the Atari headquarters in Sunnyvale, California, to race to complete a specially-programmed version of that game to be the first to finish it.